version = 4 # Maximum bullet travel distance (in blocks) bulletMaxDistance = 256.0 # Number of loading stages loadingStages = 3 # Loading stage duration (in seconds) loadingStageDuration = 0.9 # Damage multiplier for pvp pvpDamageMultiplier = 0.5 # Damage multiplier for monsters mobDamageMultiplier = 1.0 # Probability of Pillager having a pistol pistolPillagerChance = 0.2 # Probability of Skeleton having a musket musketSkeletonChance = 0.15 # Extra damage per Power enchantment level damagePerPowerLevel = 0 # Musket # Standard deviation of bullet spread (in degrees) musketBulletStdDev = 1.0 # Muzzle velocity of bullet (in blocks per second) musketBulletSpeed = 180.0 # Damage at point-blank range musketDamage = 30.0 # Headshot damage multiplier headshotDamageMultiplier = 1.3 # Durability (applied on restart) musketDurability = 250 # Musket with bayonet # Bayonet damage (applied on restart) bayonetDamage = 5 # Bayonet attack speed (applied on restart) bayonetSpeed = 2.0 # Musket with scope # Standard deviation of bullet spread (in degrees) scopedMusketBulletStdDev = 0.2 # Scope zoom factor scopeZoom = 5.0 # Bullet gravity multiplier bulletGravityMultiplier = 0.5 # Durability (applied on restart) scopedMusketDurability = 150 # Blunderbuss # Standard deviation of bullet spread (in degrees) blunderbussBulletStdDev = 3.5 # Muzzle velocity of bullet (in blocks per second) blunderbussBulletSpeed = 160.0 # Damage at point-blank range blunderbussDamage = 45.0 # Pellet count blunderbussPelletCount = 9 # Durability (applied on restart) blunderbussDurability = 200 # Pistol # Standard deviation of bullet spread (in degrees) pistolBulletStdDev = 0.2 # Muzzle velocity of bullet (in blocks per second) pistolBulletSpeed = 140.0 # Damage at point-blank range pistolDamage = 20.0 # Loading time reduction per Quick Charge level (in seconds) reductionPerQuickChargeLevel = 0.15 # Durability (applied on restart) pistolDurability = 200 # Dispenser # Standard deviation of bullet spread (in degrees) dispenserBulletStdDev = 2.0 # Muzzle velocity of bullet (in blocks per second) dispenserBulletSpeed = 120.0 # Damage at point-blank range dispenserDamage = 10.0